Using gamification in EFL vocabulary learning and learners’ attitudes toward gamification use
نویسندگان
چکیده
منابع مشابه
learners’ attitudes toward the effectiveness of mobile-assisted language learning (mall) in vocabulary acquisition in the iranian efl context: the case of word lists, audiobooks and dictionary use
رشد انفجاری تکنولوژی فرصت های آموزشی مهیج و جدیدی را پیش روی فراگیران و آموزش دهندگان گذاشته است. امروزه معلمان برای اینکه در امر آموزش زبان بروز باشند باید روش هایی را اتخاذ نمایند که درآن ها از تکنولوژی جهت کمک در یادگیری زبان دوم و چندم استفاده شده باشد. با در نظر گرفتن تحولاتی که رشته ی آموزش زبان در حال رخ دادن است هم اکنون زمان مناسبی برای ارزشیابی نگرش های موجود نسبت به تکنولوژی های جدید...
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Toward Personalised Gamification for Learning Environments
Many learning environments are deserted by the learners, even if they are effective. Gamification is a growing approach used to raise learners’ motivation by adding game elements in their environment, but it still pays few attention to the individual differences among learners’ motivations. This paper presents a gamification system designed to be plugged on various learning environments. It can...
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ژورنال
عنوان ژورنال: مجلة البحث العلمى فى التربیة
سال: 2021
ISSN: 2356-8356
DOI: 10.21608/jsre.2021.54341.1236